SPATIAL UX · XR PROTOTYPING · REAL-TIME 3D · TECH ART

Christine Jung

XR Prototyper & Technical Artist

I build rapid, high-fidelity XR prototypes in Unity and Unreal to test interactions with real users, bridging visual design, 3D craft, and technical implementation. Background in psychology.

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Selected Work

Projects

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VR / XR — Immersive Experience & Prototyping

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AR Interaction Prototype

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Product & Interface Design

RAPID PROTOTYPES

1–2 week sprints on emerging hardware: build, playtest, iterate

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3D Art

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Procedural Materials

Technical Art

Procedural tools, shaders, VFX, and real-time workflows.

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Tech Art — Procedural Tools & VFX

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