3D Art · Tech Art · XR Design · AR/VR

Christine Jung

AR/VR Prototyper & Experience Designer

Building rapid, interactive models to test and define the future of 3D interactions. Bridging high-fidelity art and technical execution, I turn conceptual designs into visually compelling, playable realities using Unity and Unreal Engine.

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Selected Work

Projects

Category

VR / XR — Immersive Experience & Prototyping

Experiments & Exploration

1–2 week sprints around emerging hardware

Category

3D Art — Environment Art & Tech Art

Category

Tech Art — Procedural Tools & VFX

About

Bridging design
and engineering

I'm Christine Jung — an AR/VR Prototyper and 3D Tech Artist specializing in spatial computing and immersive 3D interactions. My focus is on rapidly developing and iterating interactive models using Unity (C#) and Unreal Engine, designing beyond incremental features to help shape new paradigm shifts in how users interact with spatial computing.

On the art side, I build detailed environment art and technical shader systems with Houdini, Maya, Substance Designer, and Unreal Engine 5. I believe great work is both technically rigorous and visually compelling.

XR & Interaction

  • Unity (C#)
  • Unreal Engine 5
  • Spatial UI/UX
  • Diegetic UI
  • Rapid Prototyping

3D & Tech Art

  • Maya
  • Houdini
  • Substance Painter
  • Substance Designer
  • Marvelous Designer

Rendering & Env

  • Environment Modeling
  • Procedural Generation
  • Shader Development
  • Cinematic Lighting
  • PBR Materials