VR / XR  ·  Rapid Prototyping  ·  BVW Experiment

Hotdog Party

Hardware 3D Rudder (Foot Controller), Vive Trackers (Hands)
Duration 1 week
Tools Unity
About

Asymmetric Hardware Co-op — splitting locomotion and manipulation between two players

Designed an intentionally challenging cooperative loop that forces communication by splitting locomotion and manipulation between two players using completely different hardware.

Asymmetric Co-op Vive Trackers 3D Rudder Unity

Full Experience

The Challenge

Designing an intentionally challenging cooperative loop that forces communication by splitting locomotion and manipulation between two players.

Prototyping Strategy

Intentional Friction for Social Interaction: Distributed the cognitive load by assigning the foot controller (movement) to Player A and the hand trackers (object manipulation) to Player B. This required them to constantly communicate to navigate and survive.

Rapid Balancing: Iterated daily on movement speed and interaction bounding boxes based on playtests to ensure the "frustration" translated into fun, engaging social cooperation rather than an unplayable experience.