About
A technical case study in procedural PBR materials and lifelike environments
A technical case study focused on authoring a procedural PBR material library and building a "lifelike environment" using modern AAA workflows.
All assets and materials in this study were created entirely from scratch by me. This project demonstrates the complete environment art pipeline, from procedural texturing to modular asset creation.
- – Materials: Authored a 100% procedural PBR material library (plaster, cobblestone, brick) in Substance Designer.
- – Assets: Responsible for the entire asset pipeline: high-poly sculpting (ZBrush), modeling (Maya), baking, and texturing.
* Developed with professional feedback and guidance from Sarah Swenson (Senior Environment Artist, Naughty Dog).
Unreal Engine 5
Maya
ZBrush
Substance Designer
Substance Painter
Environment Art
Blockout
Block Out & Concept Art
Concept art generated by Midjourney
Materials
Material Layering
Material Layering — Stone Floor
Brick Wall
Stone Floor
Wood
Terracotta
Asset Breakdown
Asset Breakdown
Maya, ZBrush, Substance Designer, Substance Painter
High Poly Sculpts
Textured Results
Plant Assets