European Alleyway — current render

3D Art  ·  Environment Art  ·  Work In Progress

European Alleyway

Tools Unreal Engine 5, Maya, ZBrush, Substance Designer, Substance Painter
Status Work in Progress
Responsible for All assets & materials
About

A technical case study in procedural PBR materials and lifelike environments

A technical case study focused on authoring a procedural PBR material library and building a "lifelike environment" using modern AAA workflows.

All assets and materials in this study were created entirely from scratch by me. This project demonstrates the complete environment art pipeline, from procedural texturing to modular asset creation.

  • Materials: Authored a 100% procedural PBR material library (plaster, cobblestone, brick) in Substance Designer.
  • Assets: Responsible for the entire asset pipeline: high-poly sculpting (ZBrush), modeling (Maya), baking, and texturing.

* Developed with professional feedback and guidance from Sarah Swenson (Senior Environment Artist, Naughty Dog).

Unreal Engine 5 Maya ZBrush Substance Designer Substance Painter Environment Art
Blockout

Block Out & Concept Art

Concept art generated by Midjourney

Materials

Material Layering

Material Layering — Stone Floor

Brick Wall

Stone Floor

Wood

Terracotta

Asset Breakdown

Asset Breakdown

Maya, ZBrush, Substance Designer, Substance Painter

High Poly Sculpts

Textured Results

Plant Assets