Designing for Spatial Constraints & Diegetic UI
Designed a compelling VR experience under strict physical room-scale constraints — zero locomotion, fully diegetic interaction system within arm's reach.
Full Experience
Designing a compelling VR experience with zero locomotion (movement) due to strict physical room-scale constraints.
Diegetic UI & Interaction Hub: Instead of standard VR movement, I constrained the player to a stationary "CCTV Control Room" operator role. I designed an interactive control panel board where all interactions (pressing buttons, pulling levers) were diegetic and within arm's reach.
Rapid Execution: Sketched the core interaction flow, created functional 3D blockouts, and worked alongside engineers to connect visual feedback to interaction logic — fully conceptualizing and testing the environment within a 2-week timeframe.