VR / XR  ·  Rapid Prototyping  ·  BVW Experiment

Pipe Overflow

Hardware Oculus Quest 2
Duration 2 weeks
Role 3D Artist & Experience Designer
Tools Unity
Team 3D Artist & Experience Designer — Christine Jung  ·  2D Artist — Angelinne Mendenhall  ·  Programmer — Jiacheng Qiu  ·  Programmer — Xuan Zhai  ·  Sound / Producer — Jingyu Xie
About

Designing for Spatial Constraints & Diegetic UI

Designed a compelling VR experience under strict physical room-scale constraints — zero locomotion, fully diegetic interaction system within arm's reach.

Diegetic UI VR Spatial Constraints Unity

Full Experience

The Challenge

Designing a compelling VR experience with zero locomotion (movement) due to strict physical room-scale constraints.

Prototyping Strategy

Diegetic UI & Interaction Hub: Instead of standard VR movement, I constrained the player to a stationary "CCTV Control Room" operator role. I designed an interactive control panel board where all interactions (pressing buttons, pulling levers) were diegetic and within arm's reach.

Rapid Execution: Sketched the core interaction flow, created functional 3D blockouts, and worked alongside engineers to connect visual feedback to interaction logic — fully conceptualizing and testing the environment within a 2-week timeframe.